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Step Into My World – 3D Sculpt Work in Progress: Mysterious Female Humanoid Creature

Joseph

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Step Into My World – 3D Sculpt Work in Progress: Mysterious Female Humanoid Creature

 

Hey everyone! Some of you have asked about my process for creating my newest miniature, The Planetar.

Planetar miniature designed, 3d printed and painted by ronin074 @ dressart3d.com

Planetar miniature designed, 3d printed and painted by ronin074 @ dressart3d.com

I didn’t document that process since I didn’t expect so much interest, but I’m excited to share a behind-the-scenes look at my latest 3D sculpt work in progress—a mysterious female humanoid creature that I’ve been working on in Blender. As a 3D modeler with five years of experience, this project has been especially fun so far! 🎨✨

This article will walk you through my current 3D sculpt work in progress, from starting with a base mesh to experimenting with details and poses. Whether you’re a fellow 3D artist or just curious about how these models come to life, I hope you enjoy following along!

And if you’re more interested in unique, pre-painted miniatures for your tabletop gaming or collection (without the hassle of sculpting or painting), check out the professionally uniquely crafted miniatures at dressart3d.com. They offer stunning, ready-to-go pieces that will wow your friends!

 

Starting with the Base Mesh: The Foundation of My 3D Sculpt Work in Progress

Like many 3D artists, I often start my 3D sculpt work in progress with a pre-made low-poly base mesh. For this project, I’m working on a female humanoid creature. Using a base mesh saves time and helps me focus on the creative aspects—like giving the model a unique appearance—without worrying too much about basic proportions.

I applied a Multiresolution Modifier in Blender, which allows me to sculpt at various levels of detail without permanently altering the base shape. This is essential for projects where you plan to experiment and add intricate details later.

The Importance of Symmetry in My 3D Sculpt Work in Progress

One of the best tools in Blender is the symmetry sculpting feature. I sculpt on one side of the model, and the changes are automatically mirrored on the other side. This is a game-changer, especially for humanoid creatures where balance and symmetry are key. It helps speed up the workflow and ensures a consistent look throughout the model.

Pro Tip for Beginners:

If you’re new to Blender, using pre-made base meshes will save you time while helping you learn the more advanced sculpting tools.

Adding Details and Refining the Sculpt in My 3D Sculpt Work in Progress

Once I laid out the basic form, I moved on to the detailing phase of my 3D sculpt work in progress. Right now, the creature is in its early stages, but I’m starting to shape the muscles, face, and overall anatomy. The Multiresolution Modifier helps by allowing me to increase the level of detail as I go, ensuring I don’t overload the mesh too early.

It can be tempting to jump straight into the fine details, but I’ve learned that building up gradually leads to better results. I’m particularly excited about the facial features—it’s going to have a mysterious, otherworldly look that I can’t wait to reveal! The design will be familiar to many tabletop gamers as soon as they see the sculpted head.

Experimenting with Poses in My 3D Sculpt Work in Progress

One of the most exciting aspects of this project is designing multiple pose options for the creature. The base mesh is rigged in a T-pose, which makes it easier to create variations later. For now, I’m sculpting in symmetry, but once the main form is done, I’ll experiment with different poses.

This is my first time trying this method, so I’m not sure how it will turn out. So far, the mesh holds up well when posed, though there have been some imperfections when applying the Multiresolution Modifier. I’ll need to test this with more complex poses, but I’m excited to see the results!

 

 

 

So Far, So Good – Future Plans for My 3D Sculpt Work in Progress

Sculpting Accessories and Costumes

Once I’m satisfied with the sculpt and poses, I’ll move on to creating accessories and costumes. These elements will be sculpted separately to avoid distorting the main model but will add tons of personality to the final creature. Sculpting accessories separately is also a great way to hide any mesh imperfections, which is especially useful for 3D-printed models.

The Challenges of a 3D Sculpt Work in Progress: Overcoming Hurdles

Every 3D sculpt work in progress comes with challenges. For this creature, managing high-poly counts while keeping Blender’s performance smooth has been tricky. Also, since this is my first time sculpting on a rigged T-pose model, many things could go wrong with the mesh. But I’m willing to take the risk!

Another challenge I face is knowing when to stop. It’s easy to get lost in the details, but knowing when to call it finished is key. I’m looking forward to seeing how these small details come together once I’m done.

Don’t Have Time for Sculpting? Check Out Dressart3D!

While I love 3D sculpting, I know it’s not for everyone. Sculpting and painting miniatures takes time and patience, and not everyone has the hours to spare. If you want unique, professionally crafted miniatures for your tabletop gaming or collection, check out dressart3d.com.

They offer beautifully uniquely painted, ready-to-display miniatures perfect for gaming or showing off to your friends!

Conclusion: Stay Tuned for More Updates on My 3D Sculpt Work in Progress

This creature sculpt is still an early 3D sculpt work in progress, but I’m excited to see how it evolves! From refining the anatomy to exploring different poses, every step has been a rewarding challenge. I’ll continue sharing updates as I move forward with the detailing and texturing stages.

If you have any questions about 3D sculpting or want to see more of my work, feel free to reach out! And remember, if you’re looking for uniquely pre-painted, high-quality miniatures, you can always check out dressart3d.com for all your tabletop gaming needs.

 

Thanks with a Gift!

Thanks for sticking with this long read.  If you managed to arrive to this point I sincerely think that you found this reading an interesting one and I really appreciate it.  As a small token for your interest, may I remind you that if you simply create an account with our online show you will be instantly given a one time, no expiry 10% Discount Coupon.  You will be able to find it in the coupon section of the My Account Section in the links section above.

Thanks for appreciating our Art!

 

Ronin074 - Joseph - Founder: DressArt3d.com
9 October 2024

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5 Comments

  1. Pieter van Dijk

    As someone with years of sculpting experience, I appreciate the transparency of your process. Looking forward to the final result!

    Reply
  2. Hassan

    Experienced 3D modeler here, and I enjoyed reading about your creative approach. Your method with the rigged T-pose is something I’ll try next time!

    Reply
  3. Ana Pereira (Portugal

    Working with Blender for a while now but still learning a lot from your workflow. Can’t wait to see how this creature turns out

    Reply
  4. Joshua Kim

    Never thought I could follow along with 3D sculpting before, but this article made me want to give it a try.

    Reply
  5. Jan Müller

    Five years of experience really shows! Solid workflow and great tips on rigging and posing.

    Reply

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